tag:blogger.com,1999:blog-65622034119290379102024-03-13T10:56:38.373-07:00The Great FaneUnknownnoreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6562203411929037910.post-83136230774486456282007-08-17T10:32:00.000-07:002007-08-17T17:32:36.976-07:00Time For A Change<div style="text-align: justify;"><span style="font-weight: bold;">NOTICE: do <span style="font-style: italic;">not</span> read this post if you are offended by foul language... I mean the kind of language you'd hear in a port bar where sailors hang out and get drunk.</span><br /><br />You were warned.<br /><br />Watching the videos for the upcoming 4th edition drove me to an inescapable conclusion:<br /><br />Our hobby was long ago hijacked by robber barons intent on nothing more than making money off gamers. The two videos I just watched confirmed my long-held theory... D&D is nothing more than someone's money cow and has been since the Blume brothers took over TSR in the early 80s.<br /><br />Frankly, this makes me sick. It always has to an extent, but more so today.<br /><br />When it comes to table top gaming, all I want to do is recreate the excitement I once had as a teenager with 1st edition. I don't think there's much wrong with the game... yeah it needed a tweak here and there... but it was more playable than a phalanx of other games I've tried over the years. It gave me excitement and pleasure.<br /><br />So now WOTC comes along with 4e, and they tout it as "adding to the excitement."<br /><br /><span style="font-weight: bold;">HOW MUCH FUCKING EXCITEMENT CAN A PERSON HANDLE?</span> What the hell, are people that fucking jaded? What... fighting a gaggle of trolls is old hat, so now we have to color-coordinate them or something?<br /><br />I sat there and watched these two videos... wait a minute, if you haven't seen them, then here they are... look for yourself:<br /><br /><a href="http://www.youtube.com/watch?v=gJ3J8t2-RVs">YouTube 1</a><br /><a href="http://www.youtube.com/watch?v=hWZ2WdeTo1M">YouTube 2</a><br /><br />Seen'em now? Ok... they're not selling an RPG anymore... <span style="font-weight: bold;">they're selling a product</span>. What's the difference?<br /><br />When you read the 1st edition books, you get a sense that Gygax... and yeah, he was selling you something in the process, true... is speaking from gaming experience... the dude basically created the whole hobby as it is, and gave you wizened advice on how to enhance your own game. For sale, yes. Backed by years of personal experience, valuable.<br /><br /><span style="font-weight: bold;">These braniacs sat around the office and <span style="font-style: italic;">developed a new product for you to buy.</span></span> They don't give a damn about gaming... they give a damn about what's in your wallet.<br /><br />Nothing else.<br /><br />The crazy thing is: for the past seven years I've had to put up with 3tards and C&C fanatics telling me how much better their games are. <span style="font-weight: bold;">Now</span> I have to deal with the 4e bunch as well, and you know their coming.<br /><br /><span style="font-style: italic;">Calm down, Jimmy.</span><br /><br />No, I'm not calming down, dammit. I want my fucking hobby back without a bunch of shit, that's what I want.<br /><br />But wait, there's more.<br /><br />So we have the "old school" community online... Grognard's Tavern, Knights-n-Knaves, Dragonsfoot (the UN of gaming... and about as effective), and many others. One out maybe one hundred posters on any of these boards has the creative ability to come up with something to give back to the OS community. Create something, put it on sale, and <span style="font-style: italic;">maybe</span> 100 posters will buy it. Most will be silent, then some asshole comes along and says "I'd have done it better."<br /><br />Writing for RPGs is like fucking in a fishbowl... you can't make a move with someone voicing their opinion on your technique.<br /><br />To top it off: you get guys like Stuart Marshall and Matt Finch, who love the game and want to give something back to the hobby, bust their asses to come up with <span style="font-weight: bold;">OSRIC</span> (with a little help from their friends), and the jerks come out of the woodwork screaming that "it's illegal."<br /><br />Listen, asshole: there were enough lawyers to recreate the Nuremberg Trials involved in the creation process... no one wants to hear your crap. I know who "you" are... you're the same little punk who annoyed everyone at the table in your youth with your fucking rules-lawyering. People found you annoying then... they find you annoying now.<br /><br />How about a little support there for your hobby?<br /><br />I don't know if I'm violating any confidences there, but there you are. Solid as a rock, OSRIC is.<br /><br />I've seen <span style="font-weight: bold;">one</span> established publisher take advantage of <span style="font-weight: bold;">OSRIC</span>... <span style="font-weight: bold;">XRP</span>. <span style="font-style: italic; font-weight: bold;">One</span>. Joe and Suzi saw the potential. A couple of publishing "companies" have arisen to bite the cookie, but that's it. Rob Kuntz, Goodman Games, Kenzer... the rest who tout themselves as "old school" have their own agendas.<br /><br />Where the hell is the old school community? They won't buy these products... no one's. Each publisher is <span style="font-weight: bold;">lucky</span> to make a hundred sales on any given product. What the hell?<br /><br />No, we'd rather sit around and debate the initiative rules for the 40th time.<br /><br />I'm tired. I'm tired of going on boards and reading the same old stuff that I read two years ago. I understand Gygax now and owe him an apology.<br /><br />I'm tired of a multi-board community that sits and spins in the mud, while its innovators like Marshall and Finch get slandered for actually giving people what they want. Those who've gone the extra mile to give something back to the hobby they love get discouraged. <span style="font-weight: bold;">I'm</span> discouraged.<br /><br />It ain't about the money... it's about the hobby itself, and for it to survive it needs a fresh shot of material every once in a while... good stuff that recaptures the essence of a good game.<br /><br />You're getting it... with <span style="font-weight: bold;">XRP, Magique</span>, or other smaller labels. You're not getting it from Kuntz and his 30 year old crap he's recycling because TSR wouldn't buy it back when it actually had standards. You're not going to get it from <span style="font-weight: bold;">WOTC</span> either. It's right here.<br /><br />I'm through. I promised Joe Browning a manuscript that I haven't completed through absolute <span style="font-style: italic;">ennui</span>. Maybe he'll still want it. But these days of banging my head and swallowing Mylanta are over for me. I set this blog up to give something back, and after several posts I can count on one hand the number of comments that have been made. Why the fuck should I bother? <span style="font-weight: bold;">By and large</span>, the OS community is a bunch of Millerites sitting on a hill waiting for Jesus to come back.<br /><br />So, this blog goes on hiatus until... well, I've got ideas and those ideas won't be directed just toward the same incestuous crowd but also at the market that's out there... those that are looking for what we've got. Somebody's gotta get smart... might as well be me.</div>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-6562203411929037910.post-40004444051820300002007-08-14T10:27:00.000-07:002007-08-14T11:00:35.528-07:00OSRIC Part One: The Idea and the Controversy<div style="text-align: justify;">Perhaps, having been involved with <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_0">OSRIC</span></span> on the sidelines, I shouldn't be the one writing this... but I don't see anyone else doing it, so what the hell. It's certainly generated some interest and controversy for almost a year now, so perhaps a slightly retrospective cover of the <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_1">OSRIC</span></span> document is in order.<br /><br />For those of you who just didn't know about it, <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_2">OSRIC</span></span> stands for Old School Reference Index Compilation, and is basically the 1st edition <span style="font-style: italic; font-weight: bold;">AD&D</span> rules brought back to life. Originating with Matt Finch (better known as <span style="font-style: italic;"><span class="blsp-spelling-error" id="SPELLING_ERROR_3">Mythmere</span></span>) and finishing up with Stuart Marshall (aka <span style="font-style: italic;">Papers & Paychecks</span>), <span class="blsp-spelling-error" id="SPELLING_ERROR_4">OSRIC</span> strives to provide a platform for publishers to create modules and supplements <span class="blsp-spelling-error" id="SPELLING_ERROR_5">compatable</span> with 1st edition.<br /><br />I can say that. The developers cannot.<br /><br /><span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_6">OSRIC</span></span> springs from <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_7">WOTC</span></span>'s <span class="blsp-spelling-error" id="SPELLING_ERROR_8">SRD</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_9">OGL</span> and proposes that a) game rules themselves cannot be copyrighted (which is true), and b) the twin documents noted above allow for the creation of something that smells a whole lot like 1st edition. Artistic presentation had to be taken into consideration, of course, and that's why you don't see the Monk in <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_10">OSRIC</span></span>... the order of ability gains skirted to close to the original author's personal expression.<br /><br />As far as I know, right now <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_11">OSRIC</span></span> exists in version 1.00... which supersedes earlier test runs. Over the past year, it has been heavily proofread, edited, and checked to make sure it coincides with the real deal as closely as possible. The current <span class="blsp-spelling-error" id="SPELLING_ERROR_12">PDF</span> can be downloaded <a href="http://www.knights-n-knaves.com/osric/">here</a>.<br /><br />Inevitably, and as planned, publishers came forward to answer the call... there are many <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_13">OSRIC</span></span> based works available (some of which I've covered on this blog already). The most notable publisher to date would have to be <a href="http://www.xrpshop.citymax.com/page/page/2561954.htm"><span style="font-weight: bold; font-style: italic;">Expeditious Retreat Press</span></a>. <span style="font-weight: bold; font-style: italic;"><span class="blsp-spelling-error" id="SPELLING_ERROR_14">XRP</span></span>, already established with d20 products, took up the reins and has published three <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_15">OSRIC</span></span>-based works to date (two of which happen to be mine, but this isn't a plug or anything).<br /><br />There have been some statements made over time as to the legality of <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_16">OSRIC</span></span>. I won't call names here...yet... that's not the point... but it's worth pointing out that the development of <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_17">OSRIC</span></span> was supervised... <span style="font-style: italic;">ahem</span>... by individuals who would know more on the subject than most of those who've shot their mouths off.<br /><br />I'll have more to say in the near future about <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_18">OSRIC</span></span> past this small introduction: its viability as a publishing platform, its usefulness as a stand-alone game, existing and upcoming supplements, and other things. It's certainly not going away anytime soon, despite the wishes of others, and I think the handlers of <span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_19">OSRIC</span></span> need to find an angle to push their creation even further into the limelight.<br /></div>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-6562203411929037910.post-43999985084315856682007-08-09T09:27:00.001-07:002007-08-09T12:00:46.309-07:00REVIEW: Labyrinth Lord by Daniel Proctor<div style="text-align: justify;">A little background from me first: I got into RPGs in 1982 with the Moldvay basic set. I had <span style="font-style: italic;">heard</span> of D&D through advertisements in OMNI magazine, but paid little attention to it. When my best friend brought home the Moldvay set from Wal-Mart (yes, you could get it at WallyWorld in those days) after having been initiated into the game by his cousin, I gave it a whirl with him.<br /><br />The B/X set was the foundation for me and the level at which I judge all RPGs today. Was it the most sophisticated? No. Inclusive? No. Best artwork? That's subjective. B/X simply works for me... always has.<br /><br />Back to present: after the advent of the <span style="font-weight: bold;">OSRIC</span> document and its stimulation of good old school products, Daniel Proctor decided to take a crack as something a little more "basic." Now it's been tried before, but that product ventured too much into the d20 system. Proctor rolled forward and produced a document that virtually duplicates... well, you know...<br /><br />Labyrinth Lord can be downloaded in free PDF form at <a href="http://www.goblinoidgames.com/labyrinthlord.htm">Goblinoid Games' website</a>, purchased at <a href="http://www.rpgnow.com/product_info.php?products_id=29547&it=1">RPGNow</a> (if you care to make a purchase to support GG's work), and a print version will be available soon at <a href="http://stores.lulu.com/goblinoidgames">GG's store</a> at www.lulu.com. (EDIT AND CORRECTION: the GG website and the RPGNow download are <span style="font-weight: bold;">both</span> free).<br /><br />Ok, forward: <span style="font-weight: bold;">LL</span> measures 138 pages long. The cover has that B/X tone to it, and the front has a drawing of a female elf and a human male fighter fighting it out with a couple of trolls.<br /><br />I first looked at that drawing and thought: "I hope that's not the best art he has...it looks like something I would have drawn at age 14." Then it dawned on me... that's exactly the point.<br /><br />Past that, the vast majority of the artwork in this text is just great. There are several artists listed, but Paul Daly catches my eye the most.<br /><br />As far as the text goes, Proctor does an excellent job of recreating B/X gaming in one text. If you've read those, you've read this... with a few notable exceptions:<br /><br />- The spell list is more expanded to include many from the AD&D spell list. Spell levels go up to 9th level for MUs/elves and 7th level for clerics. I'm guessing this may be some Mentzer influence... I wouldn't know.<br />- First level clerics can cast 1 spell, as opposed to 0 spells under B/X. I appreciate that.<br />- Combat tables for human classes go up to just level 17; demi-humans are leveled off just like in B/X.<br /><br />There are other small things... "intelligent swords" are called "sapient swords"... which I think is a nice touch.<br /><br />SHOULD YOU BUY THIS PRODUCT: if you're going to use and enjoy that free copy of LL, then yeah... to encourage <span style="font-weight: bold;">Goblinoid Games</span> to produce more quality stuff, order off RPGNow, or wait for the print version to come out.<br /><br />But why use this product when you already have B/X? Proctor is adamant in the introduction to this work: it's not a replacement, but a publishing platform, in the same vein as OSRIC, for future works. Let's sit back and see what Proctor and the gang at <span style="font-weight: bold;">GG</span> make out of this excellent piece of work they've produced.</div>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-6562203411929037910.post-36480815587716325522007-08-06T10:52:00.000-07:002007-08-06T13:12:07.094-07:00REVIEW: The Forgotten Isle<p style="text-align: justify;" class="MsoNormal">The second part of my reviews for <span style="font-style: italic; font-weight: bold;">Magique Productions</span> is <span style="font-style: italic; font-weight: bold;">The Forgotten Isle</span> by Thomas J. Scott, an OSRIC module set for 6 PCs levels 4-6.</p><div style="text-align: justify;"> </div><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><a href="http://www.rpgnow.com/product_info.php?products_id=24771&it=1"><span style="font-weight: bold; font-style: italic;">The Forgotten Isle</span></a> is a 66 page monster concerning exploration of Maladar, a mysterious island shrouded in legend.<span style=""> </span>In many respects, it reminds me of <span style="font-weight: bold; font-style: italic;">The Isle of Dread</span>, one of my all time favorite modules, and the structure is basically the same.<span style=""> </span>The party finds clues that lead them to the island’s location and the ancient ruins that populate it.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><o:p>Where Scott departs from that scenario is the amount of time spent gathering clues to the island's whereabouts beforehand. Ample opportunity for great role play here to balance out the exploration of an ancient civilization and what remains. The stuff of <span style="font-style: italic; font-weight: bold;">D&D</span>, indeed.<br /></o:p></p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">Illustrations and cartography are again dominated by Santiago Iborra.<span style=""> </span>While the cover illustration doesn’t grab me the same way the cover for <span style="font-style: italic; font-weight: bold;">Dark Raiders</span> did (too many pastels for my taste) it does bring to mind that freaky ghost ship in Poe’s <span style="font-style: italic; font-weight: bold;">Narrative of A. Gordon Pym</span>.<span style=""> </span>Still, it’s better than a lot of mainline stuff from <span style="font-style: italic; font-weight: bold;">WOTC</span> and associated publishers.</p><div style="text-align: justify;"> </div><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">There’s not much more of the module’s material I can tell you without spoiling the surprise.<span style=""> </span>Scott’s prose reads much better in this previous module than it did in <span style="font-style: italic; font-weight: bold;">Dark Raiders</span>.<span style=""> </span>He uses boxed text in this one as well and again pulls it off nicely without slowing down the game.</p><div style="text-align: justify;"> </div><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">Scott has thrown in two new magic items that are of some interest and can be handily used in any game: the <span style="font-style: italic;">Orb of Geruvoj</span> and a <span style="font-style: italic;">Cloak of Desire</span>… both well thought out items.<span style=""> </span>Lastly, he’s returned to the old practice of including pre-generated PCs for that player caught without his character sheet.<span style=""> </span>It’s a practice I think I’ll also re-introduce in my future works.</p><div style="text-align: justify;"> </div><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">Ultimately, I like this module better than <span style="font-weight: bold; font-style: italic;">Dark Raiders</span> because it provides more useful material. <span style=""> </span><span style="font-style: italic; font-weight: bold;">Dark Raiders of Misty Ridge</span> is good for a one shot evening adventure; The Forgotten Isle can easily become an involved scenario for your players that will span several evenings.<span style=""> </span>I think I’ll work this one in with my next group of up-and-comers.</p><div style="text-align: justify;"> </div><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><span style="font-style: italic; font-weight: bold;">The Forgotten Isle</span> is priced at $7.99, and for its size that’s a good price for this PDF.</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-6562203411929037910.post-87526074759277340172007-08-03T12:36:00.000-07:002007-08-03T16:47:18.314-07:00REVIEW: Dark Raiders of Misty Ridge<p style="text-align: justify;" class="MsoNormal">After I advertised his newest stuff, Thomas Scott of <a href="http://www.magiqueproductions.com/roa.htm">Magique Productions, Ltd</a> contacted me in regards to doing reviews of the two products in question in return for free copies.<span style=""> </span>How could I say no?<span style=""> </span>After all, that’s what this blog is about.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">I’ll cover <span style="font-weight: bold; font-style: italic;">Dark Raiders of Misty Ridge</span> first, and then review <span style="font-weight: bold; font-style: italic;">The Forgotten Isle</span> in a later post.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><span style="font-style: italic; font-weight: bold;">Dark Raiders of Misty Ridge</span> by Thomas J. Scott is a module tailored for 1<sup>st</sup> edition games… you know the one… but designated as an <span style="font-style: italic; font-weight: bold;">OSRIC</span> product.<span style=""> </span>Set for 6 PCs of levels 4-6, it’s really suitable as a one-shot adventure for throw away characters, or for inserting on that gaming evening with the DM is caught with his pants down for something to run.<span style=""> </span><span style="font-style: italic; font-weight: bold;">Dark Raiders</span> is more than capable of filling any gap by giving the players a fun evening.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">Without spoiling the plot: the basic idea is a village in trouble from mysterious raiders who appear in the mist.<span style=""> </span>The village elders send out a plea for help; the PCs answer the call.<span style=""> </span>Pretty basic idea… easy to handle. Scott takes an old concept and does an excellent job of making it challenging.<br /></p><div style="text-align: justify;"><span style="font-weight: bold; font-style: italic;"> Dark Raiders</span> has 15 pages of pertinent information (with the obligatory license tacked on the end) and four pages of maps.<span style=""> </span>The entire product has a very professional look to it that rivals anything produced by TSR in the first half of the 1980s. </div><p style="text-align: justify;" class="MsoNormal">The module itself introduces one monster… the sprat (a magical hybrid of rat and spider), and one new race…the Skeeth (a rather nasty sharklike humanoid), and the Half-Skeeth… but stipulates that the Half-Skeeth is strictly NPC.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><o:p></o:p>The first thing that captures the eye is the killer artwork on the cover.<span style=""> </span>Paul Daly’s rendition of the module’s bad buy looks equally good in its original black and white form on the inside cover (the outside version was colorized by Santiago Iborra… the guy responsible for some first rate map-work in this product).<span style=""> </span>The outside cover for <span style="font-style: italic; font-weight: bold;">Dark Raiders</span> is visually appealing and brings to mind TSR products circa 1984-85 or so for their B/X modules and their second generation PC record sheets.<span style=""> </span>Not <span style="font-style: italic;">my</span> favorite era, but memory provoking nonetheless and scored serious marks with me in the quality department.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">Iborra’s maps are a pleasure to behold… crisp, clean, and no mistakes that I could find.<span style=""> </span>The trained eye can tell that he used some great software called <span style="font-weight: bold;">AutoRealm</span> for at least the village map.<span style=""> </span>I’m assuming Iborra also did the interior illustrations, which are sharp, detailed, and non-obtrusive, yet lend to illustrating the module details well.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><o:p></o:p>Scott’s manuscript is easy to read and extremely detailed (see below).<span style=""> </span>He uses a DM device that I have mixed feelings about… “read boxes.”<span style=""> </span>Each encounter has a text to be read to the players.<span style=""> </span>I’ve seen this done well, and I’ve seen it done in horrible fashion.<span style=""> </span>Gary Gygax used it tastefully in <span style="font-weight: bold; font-style: italic;">Forgotten Temple of Tharizdun</span>; there are other examples in which it greatly slowed down game play.<span style=""> </span>Fortunately, Scott’s read boxes are brief and meaningfully descriptive… he tells the players what their PCs see and that’s all.<span style=""> </span>Good enough for me. </p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><o:p></o:p>One technical detail about Scott’s prose is his habit of using short sentences to convey information; he should consider using a few more compound sentences to link pertinent info together in one sentence. As it is, his prose comes off slightly choppy and doesn’t flow well.<span style=""> </span>This is just a minor detail that I’m sure he’ll work out in future releases.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><o:p></o:p>Overall…</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal"><o:p></o:p>PRO: excellent artwork, mapwork, and module design.<span style=""> </span>Simple concept, easily plugged into any campaign (though it’s set for Scott’s Arkonus world).<span style=""> </span>Good for a short evening’s play or to introduce new players to the game with pre-generated PCs… or perhaps as a prelude to a bigger scenario.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">CON: attention to detail can get repetitive and boring at times. In line with old-school philosophy, Scott should consider letting the DM handle some of the detail in future works.</p><div style="text-align: justify;"> </div><p style="text-align: justify;" class="MsoNormal">WOULD I BUY THIS PRODUCT: Yes.<span style=""> </span>The PDF is marked at $3, which is extremely reasonable and worth what you’re getting.</p>Unknownnoreply@blogger.comtag:blogger.com,1999:blog-6562203411929037910.post-67572057287747590802007-07-31T13:01:00.000-07:002007-07-31T13:46:23.710-07:00Magique Productions<div style="text-align: justify;"><span style=";font-family:Verdana;font-size:100%;" ><span style="font-family:Verdana;">Our first catch of the day is Thomas Scott of <span style="font-weight: bold; font-style: italic;">Magique Productions, Ltd</span>. Thomas has produced two excellent modules geared for 1st Edition play and set in his game world of <span style="font-weight: bold;">Arkonus</span>, and has many more in the works. </span></span><span style="font-size:100%;"><br /><br /></span><span style=";font-family:Verdana;font-size:100%;" ><span style="font-family:Verdana;">Check out <span style="font-style: italic; font-weight: bold;">Magique</span>'s stuff <a href="http://www.magiqueproductions.com/roa.htm">here.</a></span></span><span style="font-size:100%;"><br /><br /></span><span style=";font-family:Verdana;font-size:100%;" ><span style="font-family:Verdana;">Scott's two current modules are <a href="http://www.magiqueproductions.com/roa_ra4t.htm">The Forgotten Isle</a> and <a href="http://www.magiqueproductions.com/roa_ram2.htm">Dark Raiders of Misty Ridge</a>. </span></span><span style="font-size:100%;"><br /><br /></span><span style=";font-family:Verdana;font-size:100%;" ><span style="font-family:Verdana;">The covers for these two resemble TSR modules circa 1984-86. While my taste runs a little before that time period, I can appreciate the hard work and attention to detail Thomas Scott has put into the cover designs... covers like that bring up memories of me being a junior or senior in high school and driving all the way to Pickwicks Bookstore in Pine Bluff for my latest D&D fix.</span></span><span style="font-size:100%;"><br /><br /></span><span style=";font-family:Verdana;font-size:100%;" ><span style="font-family:Verdana;">In the next few months, I'm told, two more modules will be released: <a href="http://www.magiqueproductions.com/roa_ra7.htm">Advent of Darkness</a> and <a href="http://www.magiqueproductions.com/roa_ra6.htm">Mount of Dread</a>... which sounds like a duet to me a la <span style="font-style: italic;">The Sentinel</span> and <span style="font-style: italic;">The Gauntlet</span>. We'll see if I'm right.</span></span><span style="font-size:100%;"><br /><br /></span><span style=";font-family:Verdana;font-size:100%;" ><span style="font-family:Verdana;">An aside oddity: the first thing I recall <span style="font-style: italic; font-weight: bold;">Magique</span> ever releasing was <a href="http://www.magiqueproductions.com/roa_ras1.htm">Young Player's Options</a>. I read this when it first came out, and was skeptical at first, but over time saw the value in it for helping younger players learn the game with less frustration. If you've ever seen a grown player overturn a table when his character was killed... and I have... you can appreciate the frustration level of a nine-year old who wants to play but makes ill-informed choices. Perhaps Thomas' own blurb can explain it better than I can:</span></span><span style="font-size:100%;"><br /><br /></span><span style="font-style: italic; font-weight: bold;font-family:Verdana;font-size:100%;" >A set of optional rules for use in campaigns consisting primarily of younger players. Includes rules for non-perma death, mana, hit point regeneration, and more. Give your young wide-eyed adventurers the heroic advantage they need.</span><span style="font-size:100%;"><br /><br /></span><span style=";font-family:Verdana;font-size:100%;" ><span style="font-family:Verdana;">In any case... kudos to Thomas for thinking of the kiddies. It's free, so download it and check it out.</span></span><span style="font-size:100%;"><br /><br /></span><span style=";font-family:Verdana;font-size:100%;" ><span style="font-family:Verdana;">I'm very much looking forward to further products from Thomas Scott and <span style="font-style: italic; font-weight: bold;">Magique Productions.</span></span></span><br /></div>Unknownnoreply@blogger.com